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@AoA

The theory goes that interaction with enemies and allies can be deeper and more sophisticated or challenging. Think back to how great goldeneye 64 was, then think about the same thing if you hadn't been able to predict every single move the enemy soldiers were about to make.
In the case of Fable 2, its Moleneux's hope to generate emotion through lifelike simulation of human-canine interaction. Here's hoping that it will work. Though despite being better than the PS3 at AI creation, I'm not sure either of these consoles are powerful enough to generate non-story and dialogue related emotion simply through AI. Then again, Peter is very creative, so we will see what he comes up with.



starcraft - Playing Games = FUN, Talking about Games = SERIOUS