Adinnieken said:
Yes, because it didn't happen that way at all. 2) The Xbox was designed for four reasons, to push DirectX game development and to stem the tide away from a Microsoft platform development, as a means for Microsoft to make in-roads into the family/living room of homes, and finally to go toe-to-toe with Sony. 3) The Xbox 360 has more than a handful of HD games. There were at 110 HD games shortly after the Xbox 360 launch in January 2006. Are there fewer 1080p games, definitely. However you might be surprised to learn that there are only a handful of 1080p games on the PS3 too. Neither console, despite their specs, were capable of the graphic fidelity anticipated. I couldn't even begin to suggest how many HD games are actually available on the console but I'm pretty sure the vast (99%) are HD games. 4) I guess one of those hardcore uses for the original Xbox was using it as a karaoke machine, because Microsoft released an official kit/software update that allowed you to turn your console into a karaoke machine. I didn't realize that was hardcore. 5) Microsoft added a camera to the Xbox 360 in 2006. It was used for both casual and hardcore games. No hardcore gamers complained. 6) Kinect was released 5 years after the Xbox 360 was released. It does everything that the original Xbox Live Vision camera did, and more, just better. 8) When has Microsoft ignored it's customers? The major difference between this generation and last generation has simply been the longevity of this generation. Not to mention an economy which up until 2010 had seemed to not touch the gaming industry, but by the end of the year had hit it full force. There are far fewer developers today than 2000 or even 2005 due to aqusitions and attrition. There are going to be fewer games. The average game developer produces 1 game every 2 years. You have fewer game developers producing a limited number of games. How is that Microsoft's fault? Yes, Microsoft has introduced the Kinect. Yes, they have invested some of their billions to aquire technology and create the device, but they've also aquired game studios, as well as created them. Prior to 2006 no one cared about casual games, because casual games were just games. All of a sudden the Wii comes out and people, in an effort to distinguish the HD consoles and diminish the value of the Wii, have to categorize games into casual and hardcore. Guess what, they're just games!!! Solitaire is the number 1 game played in the world. There are more copies of Solitaire bought/sold and played on a daily basis than any other game. And you can take that statistic all the way back to 1991. I was playing first person shooters before you were a sperm in your daddy's nut sack. Guess what, we weren't hard core gamers. Get over this ridiculous theory that someone because you play a particular genre of game that you're somehow hard core. If you play games, any kind of game, to the point where you excel at that particular game, you're a hard core gamer in that game. But I'm sure there are plenty of chess masters that can whoop your whiney-FPS ass any day of the week, six days to Sunday and make you look like a freaking fool. And who do you think is more hard core, the FPS player that mashes down buttons to kill opponents, or a chess player than has thought ever every possible move you can make before he/she wins the game? Oh yeah, what was I thinking, you're a "hard core" gamer. You can press buttons and make things happen on the screen. You don't have to think. Drop the argument, it's a stupid argument. As others have pointed out, from a first-party perspective, Microsoft has demonstrated probably one of the best first-party efforts this late in the console life with Halo 4. Not only a live-action video series, but an animated series to go with the new content, and top shelf game, and tons of additonal content to appease gamers. |
I think i love you







