Lawlight said:
Graphics have reached a plateau for a long time now. It's the artstyle that have mattered for some years now. Why do you think games like Uncharted, GoW and Journey beat out a lot of PC games when it comes to best graphics awards? And PS4 will bring console gaming back to console gaming. No more waiting for installs, patches, etc... |
Uncharted, Gears of War (Or god of war, if you want to stick to sony only games) and Journey, are indeed beautiful games in their own right, but theyre also exclusives with no direct comparison for PC or other consoles which detracts from the ability to do a proper comparison, but i can tell you - having been working in the games industry for the past decade, working on several extremely well received games that the PS3 and 360 have always been behind graphically, compared to PC's, and the same is true for the next generation of consoles, what you, and many other console fans seem to neglect when thinking about things, for the most part major multiplatform releases are designed with "the consoles" in mind, which results in the PC versions up to now being often either a shell of what they could be, or direct console ports - when developers actually push the games to give current high end hardware a good roasting, consoles don't stand a chance. - Bumping up the baseline with a new breed of console just means that multiplat games won't suffer as much, giving PC users better quality games that utilize their hardware better.
Consider this, Crysis 3 looks amazing, as does battlefield 3, compare them to these console games youre championing, almost always sub-720p and struggling to hit 30FPS, where crysis 3 and battlefield 3 on high end rigs hit 70fps and 120fps respecctive on average - if you put in the effort to build a game that a PC would have to run at 30fps and sub-720p resolution - then that game would, by a country mile, blow away anything else you could come up with.
PC's run at whatever resolution you want, with much better processing and aliasing.
Before the consoles have even released the limitations of them is already starting to show it's head - don't believe me? go watch the shadowfall trailer - as he walks under the blossom trees petals on the ground go from invisable to visible due to the texture aliasing having banding issues from gradiated distance bias.
Of course, if you want to argue about this, i'll happily take every single game you can come up with and show you direct, damning examples of why these games are on every level technologically behind the PC counterparts.