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Lawlight said:
Tachikoma said:
Lawlight said:
zarx said:
Lawlight said:
CGI-Quality said:
Lawlight said:
And the source for the 4 times more powerful?

http://www.amd.com/us/products/desktop/graphics/7000/7850/Pages/radeon-7850.aspx (7850)

http://www.techpowerup.com/180923/AMD-Redoing-Radeon-HD-7990-Under-New-Codename-quot-Malta-quot-.html (7990 "Malta")

Alternate source for Malta


Still not seeing anything about the 4 times. But I'm still seeing that you're ignoring that DF said that the PS4 GPU is more powerful than the 7850.

The PS4's GPU is slightly ahead of the 7850 yes but slightly 1.84 TFlops PS4 vs 1.76 TFlops for the 7850 but it's still the closest comparison. The HD7990 offers 7.57 Tflops of compute performance which places it at just over 4x (4.11 if you want to be exact) now there are other factors at play but in general terms the 7990 that powered the BF4 demo is 4x as powerful as the PS4's GPU. And likely backed up by a CPU that is almost 4x as powerful as well. 


So, no mention of the optimization that games undergo for consoles? Just looking at the Digital Foundry analysis of Bioshock Infinite for PC vs PS3 and, visually, there's not much between the 2. Negligle is probably a good word to define the difference between what would be provided by the PS4 and the PC.

if higher resolution output and higher resolution texture assets are, as you put it, only "negligle" differences, then the difference in the PS3 and PS4, to you will only be "negligle" too, you can't have it both ways.

Graphics have reached a plateau for a long time now. It's the artstyle that have mattered for some years now. Why do you think games like Uncharted, GoW and Journey beat out a lot of PC games when it comes to best graphics awards? And PS4 will bring console gaming back to console gaming. No more waiting for installs, patches, etc...

Uncharted, Gears of War (Or god of war, if you want to stick to sony only games) and Journey, are indeed beautiful games in their own right, but theyre also exclusives with no direct comparison for PC or other consoles which detracts from the ability to do a proper comparison, but i can tell you - having been working in the games industry for the past decade, working on several extremely well received games that the PS3 and 360 have always been behind graphically, compared to PC's, and the same is true for the next generation of consoles, what you, and many other console fans seem to neglect when thinking about things, for the most part major multiplatform releases are designed with "the consoles" in mind, which results in the PC versions up to now being often either a shell of what they could be, or direct console ports - when developers actually push the games to give current high end hardware a good roasting, consoles don't stand a chance. - Bumping up the baseline with a new breed of console just means that multiplat games won't suffer as much, giving PC users better quality games that utilize their hardware better.

Consider this, Crysis 3 looks amazing, as does battlefield 3, compare them to these console games youre championing, almost always sub-720p and struggling to hit 30FPS, where crysis 3 and battlefield 3 on high end rigs hit 70fps and 120fps respecctive on average - if you put in the effort to build a game that a PC would have to run at 30fps and sub-720p resolution - then that game would, by a country mile, blow away anything else you could come up with.

PC's run at whatever resolution you want, with much better processing and aliasing.

Before the consoles have even released the limitations of them is already starting to show it's head - don't believe me? go watch the shadowfall trailer - as he walks under the blossom trees petals on the ground go from invisable to visible due to the texture aliasing having banding issues from gradiated distance bias.

Of course, if you want to argue about this, i'll happily take every single game you can come up with and show you direct, damning examples of why these games are on every level technologically behind the PC counterparts.