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Digital Foundry

"Despite the soft look, BioShock Infinite renders natively at 720p on both 360 and the PS3, with the distinct blur caused by the inclusion of a heavy post-process anti-aliasing solution that smoothes over pixel-wide edges along with texture details. It's difficult to say for sure, but our guess is that we're looking at differing implementations of FXAA appear to be in play across each format"

"On the other hand, there's little to separate the PS3 and 360 releases from each other: textures and normal maps are a close match, although we find the level of filtering to be a little higher on the PS3, adding a touch more clarity in some places. Shadows are rendered in slightly higher resolution on the 360, while an off-set bias causes some lights and shadows to appear in different places on PS3, with elements such as specular sheen and lighting bloom dialled back slightly as a consequence"

"Frame rates are generally higher on the PS3 across a basic run of play factoring in various scenarios, but particularly when under load, where the added smoothness translates into more responsive controls during intense fire fights where quick reactions count. Unfortunately, this comes at the expense of some hefty screen-tearing. UE3-standard adaptive v-sync is used on the PS3, where the engine locks at 30FPS, tearing when frame-rate dips beneath the target. For its part, the 360 the game is more solidly v-synced: tearing occurs at the top of the screen but we see the level of smoothness drop more sharply as the GPU stalls while waiting for a new frame to be completed in time for the next display refresh"

"The bottom line is that the 360 game enjoys a higher level of visual integrity, but in comparison to the PlayStation 3 version it takes a hit in terms of smoothness and response"

"Despite our concerns with performance on console, Irrational Games still manages to deliver an engrossing experience across all formats, where the core experience is so strong that the game is an essential purchase no matter which platform you own"

"The shooting isn't as much fun when frame-rates are crashing down but most of the other elements that help make BioShock Infinite such an accomplished release are fully in effect. The more responsive PS3 game gets the nod for delivering a more consistent, flowing gameplay experience. The addition of tearing isn't particularly attractive, but the extra controller response is preferable during intense combat scenes. Alternatively, those especially susceptible to screen-tear may prefer the 360 version, despite it featuring heavier dips in performance in more demanding scenes"