Adinnieken said:
If I as a retailer make ... 10% of each sale on the kiosk why wouldn't I want it? |
High initial costs. A secure software system to handle 'printing' games won't be cheap.
Low usage expectations. Digital music kiosks do exist here and there, hardly anybody uses them, and you don't even need to buy extra transfer storage media for that.
Is it going to burn a blu-ray on the spot? Or does the customer have to invest in a fast writing 50gb usb stick for transfer? (The fastest SSD cards take 20 sec per gb atm, over 6 minutes for a 20gb game, about 10 minutes for an 8 speed blu-ray burner)
Low user experience. Why go to a store to browse on a machine, plus only 1 user can print / browse at a time.
It makes more sense to have display cases on the shelves to browse. Then when you want a digital version (linked to your account, no need to have the disc in the drive) you get a cheap disc in a sleeve with a code to take home. A shop can pre-burn the discs and have a secure machine to dispense the codes to save on shipping costs.
Anyway what incentive do shops have to actively help eliminate the 2nd hand market?
What incentive do customers have (apart from not needing the disc on startup) to get a one time use disc over one that they can resell later?







