By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Salnax said:
The problem is, nobody knows what the hell a AAA game is. What we need to do is make a definition, find what games have qualified in the past, see how well they did, reach a conclusion, and see if that conclusion necessarily contradicts with this statement.

Large budget and large dev teams, usually pushing over $40 million in development and needing to sell multiple millions of copies to break even.