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Salnax said:
I'm using this post to write out qualifications for a AAA game. Shoot me advice!

Criteria so far:
*Budget that requires 1+ million copies to be sold to return on investment?
*Budget of $10 million+?
*Developed by a team of 50+ people?

I should say team size doesn't matter, except in its ability to impact budget. Total budget, including marketing budget, should be the sole deciding factor. Whether the game succeeds in meeting its own high standards should also be irrelevant



Monster Hunter: pissing me off since 2010.