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I think they should stay away from Voice Acting all together in the Zelda Franchise. I agree that the gibberish talk could work. Something like Banjo-Kazooie? It just wouldn't be a Zelda title (unless of course Gilbert Gottfried voiced Link himself...wtf). I think they could test the water though with another similar adventure title with full voice acting. I get dissapointed when they stray to far from what made a game appealling in the first place. Which is what i think voice acting would do to Zelda (at least for me). A little off topic - I don't understand why they feel such a need to completely redesign franchises instead of just create new IPs. I was one of the (few) people who didn't enjoy Resident Evil 4 so much because of this. I bought RE4 to play a Resident Evil game and that is not what i got at all. It is a truely remarkable game,..... but had very little in the way of a resident evil title. They could have very easily had unrecognizable characters, called it something else and still of had a great game. I think companies rely to much on there existing brands to sell product. Back on topic - If Zelda used voice acting it would probably end up feeling like RE4 did to me. Not Zelda. Why not just implement voice acting into a new adventure game all together? I don't know if this is just me being stubborn when they change my old favorite franchises (Megaman still makes me so sad nowadays) or if anyone else feels this way but it really gets to me with all the new revamped classics. And not every classic title has to be redone. They can let somethings finish at their peak of there career. Anyone agree or am I alone?