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Revolution - a sudden, radical or complete change....honestly, I don't see any of that, but not that it's actually necessary for system to be successful and/or good.

Some sort of revolutions might come next-next gen with fully voxel based engines (according to Tim Sweeney, Epic's tech mastermind, you need 20-30TFLOPS for that, so we're nowhere near that yet), or bit further into the future with volumetric display technologies (think holochess of Star Wars).

VR glasses in conjunction with Kinect/Eye Toy-like devices could be another thing that might bring some radical change in Kinect/Move styled titles - scanning your environment and then adjusting game-space according to it, thus giving real physical limits to what's projected on your glasses is one example that comes to mind.