As an SC2 player who's now playing a lot of LoL, I view all your points as good things. Making the game more accessible, less mechanically stressful, but also not reducing strategic depth much. For example better escapes = more awesome plays in teamfights, no courier/denying = more actions per minute focused on abilities and positioning. It removes the things that make you click buttons for no reason.
The responsiveness in LoL is also better. Dota 2's 'feel' is restricted to whatever limitations the WC3 engine had, which were many.
The job of a game is to make you feel awesome when you do something right. LoL has that down better than any game I know.







