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BenVTrigger said:

The people saying GOW mechanics are far ahead of Rising and DmC are hilarious.

Its an awesome game but extremely shallow compared to those two in terms of combat. That doesn't mean its worse but the move set alone isnt near either one of them


I think that GOW combat is very deep. GOW has unblockable moves and you have to keep a strategy to fight enemies without taking a lot of damage. It's slower because you have to think about the way you attack an enemy or you will get hit a lot of times. It's a different approach. GOW is focused in following a strategy, keep a distance and finish the enemies in the best order to make things easier.

Rising is focused in blocking and unleashing hell when you get a shot at it. Can't compare with DMC since I didn't played it yet. They are pretty different in style, but I don't see any of them being simpler, both require a well played combat to succeed.