BenVTrigger said: The people saying GOW mechanics are far ahead of Rising and DmC are hilarious. |
I think that GOW combat is very deep. GOW has unblockable moves and you have to keep a strategy to fight enemies without taking a lot of damage. It's slower because you have to think about the way you attack an enemy or you will get hit a lot of times. It's a different approach. GOW is focused in following a strategy, keep a distance and finish the enemies in the best order to make things easier.
Rising is focused in blocking and unleashing hell when you get a shot at it. Can't compare with DMC since I didn't played it yet. They are pretty different in style, but I don't see any of them being simpler, both require a well played combat to succeed.