Crazzyman mentioned the 3 million per frame on Dead Rising. What that ignores is that the game layout is more like GTA than RE4, so the engine had to be optimized for large areas. Therefore, the polygon count had to be low, as it would on a PS3 game.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs