By using this site, you agree to our Privacy Policy and our Terms of Use. Close
trestres said:
Mazty said:
curl-6 said:
Mazty said:

My point was that it was offering the same multiplatform games rather than any that have noticable improvements e.g. NFS:MW on the PS2 compared to 360. 

Also it's lacking exclusives. As Mario Karts isn't a core game, same can be said with Zelda, it means that a lot is riding on Smash Bro's which has never been a massively popular genre. 

Zelda not a core game? Why, cos it's not spraying blood everywhere and showing Zelda's breasts?

And Smash Bros Brawl sold over 10 million, if that's "not massively popular" then pretty much nothing outside of Maro, COD, Pokemon and Wii Sports is.

Nope - because it's really, really easy. 
10 million units on a console that has sold 99 million +. Proportionally, that's not very good when we consider the amount of units sold on the other consoles which have almost 30 millions less sales than the wii. 


Who is the judge when it comes to a game being easy or not? Which is the bar? You?

Is Zelda a very easy game? I really don't think it's "really easy" for the masses, it's quite difficult to complete 100% and easy to get stuck with, not for a long time follower of the series like myself or you perhaps, but yes for those just starting or not accustomed to play puzzle or quest solving games/enemy fights. And Zelda's difficulty doesn't emanate from other players, as opposed with multiplayer heavy games like COD or Halo, it comes from the imaginative and carefully crafted design by very capable and talented devs. Nintendo does try to help the player, now more than in previous gens, there are far more hints and things are easier to spot in order not to get stuck, or you have the super guide, but that's your choice, I choose not to spoil anything and continue until I overcome the hurdle. Find me any game which single player campaign lasts an average of 50 hours, JUST to finish it for the first time, not going for 100%.

By your definition no game is really hard, therefore not hardcore. Halo is easy, Assassin's Creed is easy, Prince of Persia is easy, Resident Evil is easy, Dead Space is easy. I mean, I have had no problems with those games, therefore they must becasual games, because I am the bar which needs to be followed if you want to know if a game is hardcore or not. I've found Candy Crush Saga (A facebook game) quite more difficult than Resident Evil 5 and I've proabably poured more hours into it. Hence we can conclude that RE5 is an game which should be dismissed by cores due to its inherent status of "easy", and people should definitely embrace games like Lost Bubble or Candy Crush Saga due to their superiority as they are harder. Let's just ignore the production values, the replay value, the design value of such games. If you can't finish a game, then that's a true core game. Games you can finish, wtf, they are so easy, not worth anyone's time.

Moving on, Smash Bros Brawl is definitely a failure. 11.5 million games, on a userbase of 100 million? around 10% of all potential sales is horrific. However, when this mediocre selling game number 8 in the best selling Wii exclusive list, beats single handedly all exclusive PS3 games and all but one of the 360 exclusives, then we can know for a fact that PS3 and 360 are not machines that many people want, they are niche. The only popular and acclaimed game outside of Wii's other 7 games on top of Smash, is Kinect Adventures. The 360 is clearly a casual machine, as we can conclude from this very educated and thought out post. Not our fault that we have garnered the education that was needed to see things that no one did before.


Oh man, I laughed so much reading this post.

Spot on!

xD