@Booya
Microsoft does pay a price for its low end model, but they are pretty much stuck with the consequences at this point in time. Large hard drives not being standard has cost them dearly. There are a lot of games that were slated to come to the platform. That never arrived, because too few consoles had the hard drive space that was required for them to run on the system. Microsoft has tried to redress that through later iterations with sufficient hard drive space, but it cannot get all of the substandard products out of the market that they put there, and exacerbated with their price warring with Sony.
Nintendo shouldn't be following this example, because it is a stigma, and puts them in the no win situation. Where they would have to split their player base. They can't have games on their platform now that require hard drives to operate. It is actually quite the miracle that we are finally getting a few on the 360 now. Which is ironically good for Sony too, because the twins combined are more attractive then either one alone could be. Especially in Western markets.
As for Sony with its Vita. Look I know there is this desperate desire by some to treat portable gaming devices as if they are consoles, but that is a load of shit. They want to do that to distance those devices away from the smart phone, and tablet markets. Which are effectively dwarfing them in the marketplace. Some fans just don't want to accept the very real possibility that dedicated portable gaming is going the way of the dodo, but that is very much the likely outcome. Sony learning with its consoles. Isn't a lesson that necessarily translates for them to their portable.
Sony plain has a fetish for proprietary media. They want to be the owner of something they can charge licensing fees for, because that is a gold mine. They kind of have a point. Okay a point that was relevant ten to fifteen years ago. Back then a company could make severe profits from licensing hardware formats. Since then the world has gone digital, but they are still trying to get people to buy their proprietary formats. After all for whatever reason they still keep dumping money into development.
Does that clear things up for you?
@DidAppleDie
My posting record speaks for itself. When I chime in on something I almost always expound. Feel free to ask around. It is something that I am somewhat known for. Some people love it, and some people hate it. Doesn't bother me too terribly much where you fall on the subject. The only axe I have to grind is with zealots, propaganda, and stupidity. Ask around I have made no secret of the fact that I am a free thinker. I don't accept, or buy into rote logic. I don't like logic errors, and I despise people that mindlessly worship pieces of silicon and plastic.
In other words I am telling you the truth, and you think it is mean spirited, because you don't want to hear the truth. No you want to attack the messenger, or fall back on tired cliche done to death arguments. Well I am the guy who likes to snatch the security blanket out of your hands. In other words get used to it. You aren't going to like a lot of what I have to say, and if you just outright dismiss what I have to say. The loss isn't mine but yours.
As for your comment about digital sales. I suppose that Steam service thing I have been hearing about is just some kind of silly rumor is that it. Yeah and Amazon selling digital downloads of full games is some kind of urban myth. Listen up companies don't sell things that don't sell. Microsoft alone is offering up hundreds of retail games for download over Live Marketplace. Do you really think they would do that if they weren't selling, and weren't selling well. What world are you living in that the digital revolution is just passing you by like this.







