TheKoreanGuy said:
No, but it makes me laugh when people rage quit at modern games. There are checkpoints literally everywhere. Casuals.... |
Yeah I can't remember the last time I actually stopped playing before I beat a challenging section. GoW1 on God mode had a certain room, but that was mainly me screwing myself over because I used up all my magic before it thinking there would be some rejuvination since I remembered it was basically the hardest part in the game. I think I died about 30 times before finally beating it but I was about ready to tear my hair out. I only get annoyed when I have to go through 15 minutes of easiness, don't get a checkpoint, and have to face something way harder only to die and not get to face it again for 15 minutes. Of course most people think of this as a challenge because most games give you full health when you restart at a checkpoint but why not balance it by giving you the checkpoint but only have as much health as you had before? Challenge maintained but going through another 15 minutes of tedium and easiness avoided.









