osed125 said:
It encourages you to be better at the game. What's the fun of dying to some soldiers when you respawn at the spot? I died a lot of Demon Souls and had to repeat the same areas again, but I was getting better, by doing some areas again I start learning the game and be better at it, which help a lot in future areas. It's not frustrating because the enemies are not really cheap (like everything, there are some exceptions in the game imo, but overall most enemies are fine), you just have to learn their patterns and know how to block and attack. In this type of cases I think people confuses difficulty with perseverance. If you try a million times one part and never beat or when you beat you feel like you didn't learned anything, then that's a really bad design choice. When you try a part a couple of times and (even though it may have take you a lot of tries) beat it and you feel you are getting better, that means the developers have done a good job. |
I never felt any better though because it was just matter of "ok now I know that this rock will fall down the steps which I had no way of knowing before and have to fight those incredibly easy yet time consuming enemies again" I don't know I seem to be the only one that hates the design of that game not because it's hard, but because it makes you go through the simple, easy peezy parts again and again because it'll blindside you halfway through a level with a trap you couldn't have possibly seen coming or you die on the boss who is normally 100x harder than any other section and yet have to go through all that stuff again. Given there were shortcuts on some levels but most of the time it felt like they were artificially extending the game's life by eliminating checkpoints instead of actually making it more difficult. I killed 2 bosses in each level and finally got tired of it because I spend 90% of the game killing easy enemies (the only normal guys i remember being really difficult were those octopus guards they were challenging).








