WereKitten said:
The lattest,though, is not a sampling artifact. It's down to earth physical interference... We will need ray-tracing for that, before we worry about removing it. Nice use of GPU resources. |
True, but do we really need ray-tracing for that? It should already occur with transparent textures or rendering power lines for example. fxaa is pretty destructive in those situations.
I'm looking forward to ray-tracing, anti-aliasing won't be a problem for now. Current hardware is far from powerful enough to render a real time high-res noise free image. Realistic lighting still eludes the best cgi in movies. I recently watched Samsara and Life of Pi. CGI still can't compete with 70mm film.







