Honestly, they did themselves no favours. Botched launched, painting themselves into the 'PR nightmare' corner, inevitable micro-transaction heyday and, before too long, you're going to see exactly what was mentioned in some of the reviews: those 16 player regions that people are going to build their masterpieces in? How long will it be until half of the people in those regions stop playing? How long until they just make a mess where the city is, get a chuckle and just let their landscape rot? It's cool if you have 16 friends, that you can make a little utopia out of, but if you play online, you're going to get people who just couldn't care less.
It sounds cynical, but it's true when you open up the 'social' experience. The cities they let you build in are about specialization because there's not enough room for anything else. What happens when there's five guys left who are playing in your region of 16 and nobody has the extra power plants to help out or nobody has any high wealth sims to buy your city's stuff? The way they set things up is just going to end up a pain in the ass for the people who WANT that social experience, because nobody is just going to delete their city in that online region so someone else can set up there. They're just going to let it sit there, the people building good cities are going to get frustrated and that's going to be that.







