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Galvanizer said:
A203D said:
It wasn't perfect, but I'm not sure how I'll feel about it until I see it in action.

One of the things I think would work with ATD is where you hold or tap L1/R1 to switch to another character. Mainly because one of the problems I see mentioned about FF12 is the system felt autonomous.

Using that style of system would give you more direct control over your team, while still keeping partial control to the AI. The big problem with FF13 was how you had less control in battle, a lot of people mentioned how the game felt like it was playing itself.

The other big problem with FF12 was accessibility. The game was a hardcore RPG, I think it was difficult for new players to jump in. It took a long time to micromanage your Gamits, and the enemies themselves were no walk in the park. FF13 had the opposite problem where the system had limited depth compared to previous games. They need to have all that depth of FF12, but still allow new players to enjoy the combat.

I agree with your ideas. However, the main criticism I see people say about the FFXII battle system is the lack of control over the whole party. The next evolution of ADB needs to allow full party control. I'm sure the PS4 specs will make this possible.

That's rather ridiculous though. You had complete control over your party in FF XII. Each party members acted exactly as you told them to via the Gambits. And at any time, you could input commands manually if you thought a situation required a special specific action.

The problem for most who didn't like the ADB system was that they didn't press X every 3 seconds to execute the same actions over and over again. Handling the Gambits properly stripped them from buttons presses. Making the system feel boring to them.

And I don't see how the specs of the PS2/PS4 have anything to do with anything... -__-