While I agree that Souls games were partly inspired by classic CRPG titles (seeing as the Souls games are somewhat spiritual successors to King's Field, which is an old title (1994) that was never officially released outside of Japan, not including the sequels), artistically they also have a great deal of Japanese minimalism (similar to titles like Ico and Shadow of the Colossus), whereas many Western RPGs go for a more elaborate design (e.g., codices, in-game books, tons of dialogue, etc.).







