Update: Thief director Nicolas Cantin has clarified his comments about Garrett's new look, stating that the character only looks "less gothic" and more "mainstream" than previous internal designs, not compared to earlier games.
"It's not correct to say that we're trying to make Thief 'mainstream', or that we're trying to make Garrett 'less gothic'... This isn't the case," wrote Cantin on Eidos Montreal's community site. "I was referring specifically to a previous Garrett design we tried out internally and not Garrett from the previous games.
"Our early design went a LOT more gothic - with black nails etc - but we thought that this wasn't true to the legacy of Garrett so we pulled it back a bit. Returning to something more true to the original Garrett is what I meant when I said we made him more 'mainstream', this wasn't a comment about the direction of the game.
"I can assure you we're huge fans of the original games and we've done our homework to create a game that maintains the essence of the original.”
Cantin also noted that players will be able to tailor the game's difficulty and complete the entire story without taking a single life. "Garrett is a Master Thief, not a killing machine," Cantin stated.
Well, that was quick...amount of negative responses in other forums was really overwhelming...







