Kynes said:
TheJimbo1234 said:
Kynes said:
TheJimbo1234 said: And here I was expecting you to talk about Fourier transforms. Ah well, maybe next time. |
But we're talking anti aliasing on videogame graphics, not anti aliasing on a mathematical way. I don't think that this forum is the best place to talk about the Shannon theorem or signal reconstruction.
|
..it's done using the same method. How do you think they code it? "Please blur this pixel? Cheers buddy!" =p
|
I know, I know, but as haxxiy says, I'm sure that 99% of the people here doesn't know what a FFT is, so it's not the way to try to explain it. "intelligent blur" AA isn't really AA, it's not a mathematically correct way to do AA, but it's a good enough substitute. Real AA as MSAA or SSAA do it the "correct" way, taking more samples to try to correct the undersampling.
|
Exactly when I read about complex numbers and other such stuff on a site like this I'm like wtf , especially when the person just mentions the name and does nothing to explain how it impacts anti aliasing , it comes across as look at me I'm clever even though the person may not have meant in that way .