TheJimbo1234 said:
Kynes said:
TheJimbo1234 said: And here I was expecting you to talk about Fourier transforms. Ah well, maybe next time. |
But we're talking anti aliasing on videogame graphics, not anti aliasing on a mathematical way. I don't think that this forum is the best place to talk about the Shannon theorem or signal reconstruction.
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..it's done using the same method. How do you think they code it? "Please blur this pixel? Cheers buddy!" =p
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I know, I know, but as haxxiy says, I'm sure that 99% of the people here doesn't know what a FFT is, so it's not the way to try to explain it. "intelligent blur" AA isn't really AA, it's not a mathematically correct way to do AA, but it's a good enough substitute. Real AA as MSAA or SSAA do it the "correct" way, taking more samples to try to correct the undersampling.