ninjablade on 14 March 2013
| pezus said:
WiiCPU
-PowerPC-based Broadway processor
-clocked at 729 MHz
GPU
-ATI Hollywood GPU
-reportedly clocked at 243 MHz
Memory
-88 MB main memory (24 MB internal 1T-SRAM integrated into graphics package, 64 MB external GDDR3 SDRAM)
-3 MB embedded GPU texture memory and framebuffer
XboxCPU
-32-bit custom Intel Pentium III Coppermine-based processor
-clocked at 733 MHz
GPU
-"NV2A" ASIC. Co-developed by Microsoft and Nvidia.
-clocked at 233 MHz
Memory
64 MB of DDR SDRAM @ 200 MHz
As you can see, the Wii CPU is clocked 4MHz slower than that of the original Xbox. However, the Wii GPU is clocked slightlyfaster than the Xbox GPU, and it has considerably more RAM. And now, let's take a look at the tech specs for the Wii U and Xbox 360.
Wii U-"Espresso" -3 PowerPC 750 type cores (similar to Wii's Broadway, but more cache.) -1.243125 GHz GPU -"Latte" -549.999755 MHz Memory -2 GB of DDR3 RAM -1 GB reserved for the operating system -1 GB for games Xbox 360CPU -"Xenon" -PowerPC Tri-Core -3.2 GHz GPU -"Xenos" -500 MHz Memory 512 MB of GDDR3 RAM clocked at 700 MHz If these figures are correct, the Wii U CPU is clocked slower than the CPU of the Xbox 360 (although the hacker who revealed the specs says the difference isn't as pronounced as it appears to be). And once again, the GPU is slightly faster. The big difference, of course, is the amount of memory, with Nintendo's console having 1 whole gigabyte available for games, almost double the RAM that 360 games have to work with. SummaryWii vs. original Xbox CPU - slower GPU - faster RAM - more Wii U vs. Xbox 360 CPU - slower GPU - faster RAM - more ___________________________
Courtesy of "wiiuonly.com". Left out much of the text because it was almost nothing but "fanboy this" "fanboy that"
So what does this tell us?
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YOU forgot one very important factor, memory bandwidth, 360 is 2x faster, thats why you see the new lego game and zombie with extremely long load times and severe pop up in the lego game.











