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Galvanizer said:

 

Here's an example of how ADB can easily be modified to act like a seamless ATB:

1) When you see an enemy you want to fight, you press X to initiate the battle. The battle menu then automatically comes up.

2) When the battle menu comes up, the ATB gauges for the all party members start filling just like in FFV through FFIX.

3) Once a characters ATB gauge is filled, they automatically become the party leader and you choose their commands. You can also move them around the field for a limited time before you must choose their command. For example, you may try and run behind an enemy and then do an 'Attack'. We all know that back attacks in FF do double damage.

4) Once that characters done their command, their ATB gauge resets and the party leader control instantly switches to the next character whose ATB gauge is full. If none of the other characters ATB gauges are full yet, the game waits for the next available ATB gauge to fill while enemies can still attack you.

5) Once another ATB gauge is full, that new character automatically becomes the party leader and you can then move them around and enter a command for them.

6) Rinse and repeat until the battle is over.

 

like this idea except no.1)  let the enemy have a feild of vision they rush u if u r in it or u sneak up on them! no pressing x to start fight! and i hate ff12 and ff13 adb or wateva battle system cause i actuall feel asleep during battles from (limited) to not having to press anything !