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scottie said:
brendude13 said:
So they didn't implement a crucial feature because 1% of their audience wouldn't have been able to access it. Am I reading this right?

 

Internet access is not even remotely close to being as prevalent as you think.

 

81% of Adults in the USA use the internet, leaving 19% who don't, as of Sep 2012.

http://pewinternet.org/Commentary/2011/November/Pew-Internet-Health.aspx

 

Now, because they are explaining the reason the Wii didn't focus on online, we have to go back to 2006 data, not 2012, thus reducing our number from 81%

 

Additionally, because Nintendo cares about more of the world than the United States, we have to look at some weighted average of world statistics, thus reducing our 81% even further.

 

Just because someone uses the internet, doesn't mean that they have access to broadband internet with a reasonable download limit. This is particularly true remembering the aforementioned points about 2006=/=2012 and USA=/=World. Again, this would reduce the number from 81%.

 

The Wii was aimed at everyone, not just 14-18 year old males. Even amongst the core gaming demographic, I know plenty of people who would not be able to play a game of CoD online, they might have internet via their mobile, or one of the horrendously expensive usb dongle things.


I can't believe people are actually arguing this. I personally think that it's a ridiculous justification. I guess it didn't hurt the Wii much but it is hurting the WiiU now. Also do you truly believe that the 20 percent that doesn't have internet are the type that would buy a gaming console?

I mean the same survey you showed suggests that around 15 percent don't have cell phones. People who fall under that category are either very poor or they are very conservative or whatever. I'm not saying that all console owners have internet but I'm pretty sure that the percentage would be at least 95%.