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brendude13 said:
So they didn't implement a crucial feature because 1% of their audience wouldn't have been able to access it. Am I reading this right?

 

Internet access is not even remotely close to being as prevalent as you think.

 

81% of Adults in the USA use the internet, leaving 19% who don't, as of Sep 2012.

http://pewinternet.org/Commentary/2011/November/Pew-Internet-Health.aspx

 

Now, because they are explaining the reason the Wii didn't focus on online, we have to go back to 2006 data, not 2012, thus reducing our number from 81%

 

Additionally, because Nintendo cares about more of the world than the United States, we have to look at some weighted average of world statistics, thus reducing our 81% even further.

 

Just because someone uses the internet, doesn't mean that they have access to broadband internet with a reasonable download limit. This is particularly true remembering the aforementioned points about 2006=/=2012 and USA=/=World. Again, this would reduce the number from 81%.

 

The Wii was aimed at everyone, not just 14-18 year old males. Even amongst the core gaming demographic, I know plenty of people who would not be able to play a game of CoD online, they might have internet via their mobile, or one of the horrendously expensive usb dongle things.