| ethomaz said: This pictures is a example about everything I said about GPU eficiency in consoles. PS. I removed this picture from the Hardware Overview present in the PS3 DevKit... I think this document is public too but I can't find it in google (I give up after little search) |
The main advantage is the closed architecture, and that you have one fixed hardware target, with a fixed memory amount, fixed graphics capabilities... The rest is peanuts.







