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ethomaz said:

This pictures is a example about everything I said about GPU eficiency in consoles.



PS. I removed this picture from the Hardware Overview present in the PS3 DevKit... I think this document is public too but I can't find it in google (I give up after little search)

The main advantage is the closed architecture, and that you have one fixed hardware target, with a fixed memory amount, fixed graphics capabilities... The rest is peanuts.