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Kynes said:
Ethomaz, LibGCM is a bypass for some things, for others libGCM just relies on OpenGL. There is even a wrapper that executes OpenGL native code, and 99% of the developers use that wrapper. I can't believe you have ever developed anything.

Well, it appears that he doesn't know that Open GL ES is a low level API so...

Was going tor reply but really i don't know why i bother,

A) because well... what always happens.

B) You've got a clear handle on things.