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Kynes said:

LibGCM is a mix of OpenGL and CG, a nVidia API with huge ties with DirectX.

Do you know that there are manufacturer extensions on OpenGL? That's the way they provide access to exclusive hardware characteristics on OpenGL, it's the way it has been done since ever.

It seems that you search in google and copypaste without understanding what you copypaste.

That is the PSGL... read the fucking PS3 devkit manual.

The games in PS3 uses the LibGCM... a low level hardware API close to metal.