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ethomaz said:

Kynes said:

1.- I said it before. It helps GPGPU, but the change was made mostly to reduce real time compiler work, as it's much harder to optimize for a VLIW5 architecture than for a scalar architecture. Take a look at http://www.xtremesystems.org/forums/showthread.php?279169-GCN-vs.-VLIW5-performance-improvements

2.- LibGCM is based on OpenGL ES.

Oh god...

LibGCM is a library providing direct access to the RSX hardware and is used by some developers (probably most these days) to get maximum performance... nothing in common with OpenGL.

You are wrong... face it.

LibGCM is a mix of OpenGL and CG, a nVidia API with huge ties with DirectX.

Do you know that there are manufacturer extensions on OpenGL? That's the way they provide access to exclusive hardware characteristics on OpenGL, it's the way it has been done since ever.

It seems that you search in google and copypaste without understanding what you copypaste.