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Gamerace said:
While there's some truth to what's he's saying these arguments are seriously flawed.

The biggest problem is the cost to make a AAA game. It's too much. If you spend a whack of $$$ to make one (and nowadays AAs just don't sell - ask THQ) and it misses the mark, it seriously hurts, then the publisher is trying to get the next game out ASAP so recoop. Too many misses, and you're going to be out of business. We've seen this a lot this gen. Both smaller companies and studios of bigger companies that have a miss or two and their gone - even if they were forced to rush their game out. So in that respect, yes he's right and EA is a good example of a company trying to hurry games out, desperate for a hit. And really now that they've sullied KoToR, Mass Effect, Dragon Age, Dead Space, Sims, SimCity, Metal of Honor about all that's left is Battlefield (and of course EA Sports).

Compound that with even more expensive (even if it's not much more, it's still more) development costs for PS4/720 and mobile (and indie PC) games producing a ton of great (and an even greater ton of not so great) games with a lot more innovation and diversity than what consoles have - taken a progressively bigger share of the pie (Nintendo is feeling it most ATM) and it all spells trouble.

But I don't see a crash. More of a transition into a new form. Like the music industry has done. CD's are dying but the music industry lives on.


I can see a gaming console crash,for those exact reasons. Other then smart phones and tablets,what will the new form be? It's really hard 2 say.