There's no comparison between now and the 1983 Atari bust. At the time, video game systems were ambiguous to retailers who were also naive about stocking them and got burned in the process. The issue today is the unprecedented span between system releases. A new game now has to compete with a massive library of cheap, existing titles along with blockbuster de jour. Very few games approach the abysmal flood of literally unplayable dross which doomed the Atari VCS.
So today either your game has to be a blockbuster too, or cheap and shift units, to recoup.







