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mibuokami said:
I have an exact opposite viewpoint. Planescape Torment was not unique because of its setting, it was unique due to the amount of effort the developer place into the world building, character development, dialogue and thematic elements.

I have no issue with Torment being implimented in a new world, especially when the world building will involve Monte Cook himself and will be just as detailed as Planescape itself.

Revisiting the world of Planescape might bring a nalstagic smile to an old veteran's face but what is far more important for any game that dares to claim itself to be the successor of Torment is that it must FEEL like Torment.

It must have a riveting story, it must have in-depth world building , it must contain engaging dialogue, unique and memorable characters, it must contain the same sense of romantic melancholy, that same mysterious and majestic atmosphere that pulls a player in and never ever let go.

A Planescape Torment sequel can succeed without Planescape, it CANNOT succeed without Torment... because whilst the former might be the world the game was in, the later is the soul of the game.

That's Torment.. that's Art.

inXile is talking all the right talk... I have pledge a significant amount into this, because I want this to succeed so bad in aches.

 

Not to split hairs, but the world building and thematic elements ARE significant pieces of the setting when it comes to a story or creative endeavour. What the world is like and details like that pretty much define what the setting is in a story.

Honestly though? You're pretty much saying the same thing as me, you're just doing so from a more optimistic view point, that's all. *chuckles* I would like to see the game succeed (which, monetarily so far, it has), I would like to see the same care and detail put into the setting (world building, thematic elements, etc) and I'd like to see people get their wish of a game that is as close as they can come to Planescape: Torment (which, hopefully, will happen).

But all that aside, the Planescape fan in me still would have loved to see another Planescape game, even though it wasn't feasible, just because it was a really amazing setting. That won't change, no matter how many 'close, but not quite' spiritual successor type things there are. But that doesn't mean I won't love to see what they do with this game.

Anyways, looks like they're almost to 2.5m. Good for them and the backers!