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Scoobes said:

Anyway, if you want to measure presentation objectively then you have to set criteria and limits which I haven't seen done in this thread. Even then, the criteria you choose is going to be skewed so (as FOX mentions earlier) you need to take into account what the purpose and motivations behind the presentation in a game actually are. Without setting these criteria your views on art-style or presentation are entirely subjective.


*nods head*

And I didn't even need a wall of text to explain my position. So even if I'm wrong, at least my approach is beautiful.

[/subjective opinion]

*take two*

My post was very to the point, and although some may prefer longer expositions, I think we can agree that the post served its purpose well since somebody actually referenced it.

[/see what I did there]



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