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happydolphin said:
Jay520 said:
happydolphin said:
Jay520 said:
Those classes are to learn the mechanics and components of music and the visual arts. They also help to equip students to express themselves via art and to read other people's art. That doesn't make the quality of art or music objective.

I'm not sure what you mean by saying gameplay and presentation are bound together. Two games can have the same gameplay yet have vastly different presentations with neither of them being objectively superior.

Two games could have vastly different gameplay with the same presentation with neither of them being objectively superior what's your point?



Thanks for proving that gameplay and presentation are not bound together.


Thanks for proving that you completely missed my point. "Gameplay is an art so it is bound to the same rules as presentation." I didn't say they were bound to one another, I said they were bound to the same rules (when it comes to subjectivity and objectivity).


Gameplay is an art? I disagree. You could perhaps make that argument for a few rare games out there, particular from Indies. But for most games, that's not the case, especially for games where action gameplay is the main vehicle for entertainment.

And you still haven't demonstrated how art can be objectively qualified. All you've shown is that there are classes about art. So what?