By using this site, you agree to our Privacy Policy and our Terms of Use. Close
cbarroso09 said:
richardhutnik said:
snyps said:

Given that the OP is asking if the Ram and Rom difference will decrease the chances of WiiU getting multiplat 8th gen games.. The answer is NO it won't hurt. Most of the Ram in WiiU, PS4, and 720 is not used by the games them selves but by the OS.. In the case of PS4 a portion of the ram is used for recording features and the like. Just look at PC. Does a system with 8 gb perform better than one with 2 gb? Yes. Can both systems play the same games? Yes. So multiplat isn't a Ram issue.

Far as HDD, we all know the WiiU as the best solution of using customizable non-proprietary storage. Which isn't a factor in multiplat porting in any case.

If they are building open world games, where the games reside in memory and aren't linear, then how do you manage to work that issue out with RAM?  If it is a linear game with load time between levels, I can see it.  But open world?

There is a solution for what you say richard, it is called ART STYLE. Art Style will make the game looks good while not sucking to much raw power. Wii U may struggle to have some problem runing multiplat games, but first party open world games will look fantastic just because of the art style. 

Pikmin3 will have a lot of things going on on the screen. According to the "professionals on the industry (gamers)" that is not possible with the Wii U specs.

We'll have yet to see if that is true.

You are saying that the bulk of third-party titles on the PS4 and next Microsoft console is going to pick an art style so it works on the Wii U?    The question I was asking wasn't if the Wii U couldn't do impressive stuff, but whether or not it was going to get the bulk of third-party content, particularly past the transition period stuff that is also going to be released for the PS3 and 360.