@KingHades
Innovation and quality are not synonymous. They can exist independent of one another, and most often they do just that. Most innovative games do not earn a meta rating of over ninety. While most games that earn a meta rating of over ninety are rarely innovative. Typically those games garner that score, because they were a refinement of a game that was previously made. So by default they aren't truly innovative.
Most innovative games actually score pretty poorly, because people find that the innovation isn't necessarily to their liking. The vast majority of attempts at being innovative actually end in failure to one degree or another. Only a select few become break out hits, because of their innovation. I have played a lot of fairly innovative games this generation that didn't rate all that well, or sell all that well for that matter.
There are some highly innovative games that are quality enough to justify a high rating, but they are hardly the norm, and you shouldn't think the innovation alone made them happen. Alluding to my previous post and Rare. The studio in the past generation brought us Nuts and Bolts, and Viva Pinata. Both of which were highly innovative games, and while they got points for their innovation. They never the less didn't score anywhere close to over ninety.
Whatever you are trying to say. You aren't using the right word to express it.







