By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Dodece said:
Atari should be a object lesson that nobody should forget. They let any and all developers do whatever they wanted on that platform, and we know how that turned out.

That's not quite true actually. Atari did not want third parties making games on their consoles. Legally, they tried to stop it and failed. There were no third party licenses, contracts or anything. If a third party developer wanted to make a 2600 game, all they had to do was get their hands on a development kit, which wasn't hard to do. Nintendo initially tried to do the same thing with the Famicom, but quickly realized thatthey could not make enough games on their own to meet consumer demand, which led to the licensing system we're all familiar with today.



Check out my art blog: http://jon-erich-art.blogspot.com