a.l.e.x59 said:
Silver_Z said:
Taz42 said:
a.l.e.x59 said:
Developers are underestimating the power of the Playstation 3, therefore, they aren't using its maximum power. |
Stop making stuff up please. That is just plain nonsense. The PS3 GPU is pretty much crap compared to the 360 GPU and during the console's lifetimes it will show. It doesn't mean there's not going to be very nice, well made titles for PS3. It just means that if you put an equal amount of effort and talent (which is what matters the most) in developing a PS3 and 360 title, the 360 title is going to look better. The Cell isn't going to save it when it comes to graphics. |
Ok.... Please have facts to backup your own statements. If you can accuse someone else of making stuff up, you are no different if you dun have proof of your self made theories. Anyone can say anything! Whether it is true or not, please have some proof. The PS3 can be converted to a home nuclear reactor to power your house for 100 years. - My own rubbish, just like yours. |
Playstation 3's GPU = 550. Xbox 360's GPU = 500. |
Xenos is clocked at 500MHZ *192 shader ops per clock = 96 billion shader ops per second.
The RSX is clocked at 550MHZ *136 shader ops per clock =74.8 billion shader ops per second.
There was talk that the RSX is actually running at 500MHZ. Sony still hasn’t officially come out and confirmed the 550MHz claim.
If the RSX is clocked at 500MHZ*136 shader ops per clock that would make the new shader operations per second for the RSX 68 billion instead of the original 74.8 billion.
Either way the 360 GPU is superior.