curl-6 said:
Because the article clearly says that the more advanced physics of the PC build are present in the Wii U build, but not on PS3/360. The article's claim that the Wii U isn't good at CPU intensive games is based on CPU intensive games so far, which have all been rushed, badly optimised launch ports built on crappy devkits. That's like using Half Life 2's often single-digit framerate on PS3 to say the Cell is weak. |
Way to warp the article. It clearly states the CPU intensive games are not good for the Wii U. Because of this lack of potential, sales are very, very low.







