Just finished the Sorceress stage, and my god that was a slew of difficult puzzles. I hadn't scene that coming down the pipe, and then there I was scratching my head. Worse then that thanks to the random battles it almost felt like I was solving the puzzle under fire. I think my characters catapulted three levels, and near the end I was fleeing every encounter. Somewhat out of frustration, but more out of the sense I would level too high to keep the final encounter compelling. I confess I had to check a guide, and some advice spoiler or not you can move that statue. Just keep working around it till you get the prompt. A obvious puzzle element, but its easy to think you cannot move it, because the prompt is very temperamental.
That said even then the battle was a near run thing. I made one critical error on my first pass which doomed me to failure, and on the second pass I finished it off with less then a hundred on the counter. Needless to say the puzzle elements have really taken a step up in my eyes. I rarely fall back on guides, because I can usually unravel a puzzle in short order on my own, but if it draws out for forty five minutes or longer. I will fall back on a guide. I rather keep my rhythm rather then languish in frustration. Granted if the prompt had been less tenuous I would have been through the level in half the time, but its not a major point. I do think the interaction prompt is a flaw in the game.







