By using this site, you agree to our Privacy Policy and our Terms of Use. Close
TruckOSaurus said:
o_O.Q said:
TruckOSaurus said:

Movesets are mostly equivalent between both games, the ring out mechanic adds a lot to Brawl like edge guarding, direction influence, momentum cancelling, recovery, spikes. Then there's other mechanics like stale move negation that are designed so fighters don't spam the same move all the time.


each character in all stars has to my knowledge edit : 4 additional moves ( because of the additional action button ) then there's the fact that moves tie into each other for combos i've played all the smashes ( although i admit i haven't played one recently ) and imo combat in allstars feels more varied

All Stars has Square, Triangle and Circle moves. Smash has Tilts, Smashes, Special moves. While Brawl doesn't have enough hit stun for combos like those you mention in All Stars, that doesn't mean you can't chain attacks to rack up a good 30 - 40% on someone. You just have to work for every hit you land.

I love both games but Brawl has more depth no doubt about it.


well i respect your opinion but i disagree

i didn't say attacks coudn't be chained just obviously not to the same extent

what is a tilt in smash? i've honestly never heard that one before

from what i remember tapping A rapidly was a kind of flurry attack

and pressing it/holding it is a direction inconjuction with a was a quick smash attack or charged

and finally b was special attacks whcih generally didn't charge except for certain characters like mewtwo and samus