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o_O.Q said:
JWeinCom said:
Smash's battle system is so much more coherent, fleshed out, flexible, and deep that it's kind of silly to compare them. But hey, if people legitimately like it more, than good for them. There's also people in this world who like the Spice Girls better than the Beatles. No accounting for taste.


if you prefer smash's system then fine but characters in all stars have larger movesets and actual combos so i don't see where you're going with flexibilty and depth honestly

Smash has much more freedom in mobility.  Characters can dash, have more mobility in the air, can dash attack, dash grab, dash up smash, have usable jump ins (some characters in PSASBR have these, others do not), can spot dodge, attack upon waking up, grab ledges, etc.  You have a few less moves, but that is greatly outweighed by the freedom of mobility you have.  In PSASBR your approach options are limited to a handful of dash attacks (ie Big Daddy's tackles) or walking up to your opponent and trying to smack them (for the most past, other characters have other options).   There are far more ways to approach your opponent in Smash, far more variety in how you can move, etc. 

Also keep in mind that having a large number of moves doesn't necessarily mean anything unless those moves have distinct and useful functions.  For example in Smash, ZSS has Ftilt and Dtilt, but Ftilt is rendered almost entirely obsolete because Dtilt serves the same function and is better.  In PSASBR I found little use for any of Raiden's heavy attacks, because a light attacks are faster and lead to just as much damage off a combo.  All in all, PSASBR I believe has about 4-5 more moves per character, but I found more moves to be redundant.  I have to admit though, that might be because I'm more familar with Smash than PSASBR.

As for actual combos, that's neither here nor there.  Some people like long combos, and some don't, but combos don't in any way equal depth.  Naruto Shippuuden CONR for instance is a great but rather shallow fighting games despite the fact that it has long dial a combos.  In most cases, combos are not strategy.  They're muscle memory.

Also, the usefulness of combos becomes much less in 4 player battle.