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HoloDust said:
CChaos said:

The whole 'inspired by Planescape: Torment' thing makes this almost painful. I loved Torment, it was an amazing game for its time and was way ahead of the curve. They couldn't get the rights to actually do it, but all this does is show, quite well, that the old game will never have anything more than sitting on Good Old Games for purchase.

They'll do fine and they'll get their money, but there are a lot of Planescape: Torment fans who are going to end up disappointed when they play this and realize, "Oh...not really the same." They might have more or less the same people making it, but something that isn't IN that Planescape world and dealing with Sigil just isn't going to feel right for the old guys 14 years back.

Onward and upward, I suppose. I feel old now. heh

I think you're right up to a point - Chris is not involved, and there will probably be lot of folks that expect Planescape: Torment sequel (though they are clearly stating they are not making one), and we will most likely get pretty different game. But I don't think it's bad thing they took Torment as influence or that they are not making true sequel if they manage to recreate same overal feel of original - from what I've seen so far on their page, as well as back last year when Numenera was Kickstarted, it's very interesting universe with lot of potential for making great games.

Still, I must say that I'm expecting much more from Project Eternity, Obsidian proved that they can deliver superb narrative (plus that's where original Black Isle folks are), but I'm still very excited for both Wasteland 2 and Torment, as crucial parts of this cRPG revival that we are witnessing.

Aye, someone will always not read things right and will end up disappointed. *chuckles* Don't get me wrong, I want them to succeed and all. Having an 'inspired by' game is better than nothing, but it does feel like such a waste too. I'll admit fully to being a Planescape: Torment fan boy. One of the few things I'd say that about, really. I would prefer an outright Planescape game because there's so bloody much there. I mean, it's pretty insane how deep the Planescape setting actually is. It's one of those things that FEELS like it should have a continuing story. They made one book for the setting. One. A novelization of the Planescape: Torment game.

The tabletop setting version really did show well how much there was to it. 300 pages of nothing but information on the Planes, Sigil, organizations, maps, etc. Was a good game to do some tabletop stuff in. Tonnes to do with a lot of character variety.