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dsgrue3 said:
platformmaster918 said:

Checkpoints don't make a game any easier.  They just make you not have to repeat past success.  Like I said, give me the same health I had.  If I got to that point with half my health, then fine have me start at the checkpoint with half my health.  That means no advantage and makes the game no easier.  Without that checkpoint it doesn't make the game any harder, it just makes it so people can act more hardcore and say they are playing a 100 hour game.  Also I beat 11 bosses I'm pretty sure cause I beat 2 in each world then went back to the Dragon God.

Yeah you accomplished the path once. That isn't demonstrating success at all. Do it again, prove you were successful and not lucky (and can do it with the same health/items/etc). That's what it's about. It's demoralizing to have to run through a difficult path again knowing the boss is at the end that you have to beat or you start all over again. Demon's souls is only 100 hours with multiplayer, I think I spent maybe 30-40 on singleplayer. (Long time ago!)

11 bosses isn't even close to the end. Wiki lists 22, I think 2 are just dragons that you can bypass, so you made it about halfway through. 

sorry but that's just not how I look at it.  Demoralizing doesn't equal difficult.  I died way more times on Rayman Origins than Demon's Souls.  I died about 5 times on those twin bosses but that was the max.  All you had to do was go slow and used ranged stuff and it was easy, but damn I hate lack of checkpoints.  Hell start me out with half the health I had just don't respawn all the monsters again.  The game would've been waaaaaaaay more fun if you just got ONE checkpoint per level before the boss.  Have some sort of hardcore mode if people want to replay a section that they've demonstrated they can do (which means they can do it a second, third, and any number of times) and feel like they're somehow better I guess, but have the checkpoint mode for people who don't like to prove the same point 5 times.




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