dsgrue3 said:
platformmaster918 said:
A game should not make you replay a section (a good 30 minutes worth of a section) when you've clearly demonstrated that you can go through it perfectly. Also I beat like 10 of the bosses and didn't die too much but honestly I just got annoyed with the targeting and replaying of the easy parts just to get to the hard parts. There should be a checkpoint before the final boss. If you want to give me just as much health as I had before then fine. I don't mind a challenge. I've platinumed a lot of games (most require you to beat on hard). I've beaten really difficult 8 and 16 bit games, but damn I hated that lack of checkpoints. It just felt like they were artificially extending the game's hours by making me replay easy parts again and again so that by the time I got to the boss I didn't remember the right strategy (eventually I found that most of them had easy ways to beat them with the environment). Bottom line is I didn't stop because of difficulty. I had just beaten a giant dragon that you to harpoon and when I did I basically thought to myself "I am not having fun with this" and sold it.
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Checkpoints = easy games. I guess you aren't hardcore, bro.
You only made it to the Dragon God? Not even close to finishing the game. Lol.
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Checkpoints don't make a game any easier. They just make you not have to repeat past success. Like I said, give me the same health I had. If I got to that point with half my health, then fine have me start at the checkpoint with half my health. That means no advantage and makes the game no easier. Without that checkpoint it doesn't make the game any harder, it just makes it so people can act more hardcore and say they are playing a 100 hour game. Also I beat 11 bosses I'm pretty sure cause I beat 2 in each world then went back to the Dragon God.