platformmaster918 said:
I really felt like Demon's Souls' difficulty was a product of bad design. I mean I beat most of the game (got too grindy once I beat the 10th or so boss) but I could not get over the lack of checkpoints (I count this as bad design because I would be at full health until the boss every level because combat was pretty easy against the other people but then die and have to go through the tedious task of killing everything again even though I had already proven I could do it) and wretched targeting system (could not fix the camera when I tried to target someting in a tunnel or low walled room). |
you are wrong, demon's souls design was perfect. the only design flaw was your inability to L2P.








