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Aldro said:

Anyone else worried about the reviews but me? Watch Sesslers video. He really presents a case that just feels unreal. I mean the only game I think of is like Demon/Dark Souls and I am truly worried it's more of a bad design rather than a difficult one. I think they're gonna pan GoW:A :[

I really felt like Demon's Souls' difficulty was a product of bad design.  I mean I beat most of the game (got too grindy once I beat the 10th or so boss) but I could not get over the lack of checkpoints (I count this as bad design because I would be at full health until the boss every level because combat was pretty easy against the other people but then die and have to go through the tedious task of killing everything again even though I had already proven I could do it) and wretched targeting system (could not fix the camera when I tried to target someting in a tunnel or low walled room).




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