I must admit that seeing some critics frustrated at a particularly challenging section is worrying me for how the game will be received, but since it's a combat challenge and not a poorly designed puzzle/platforming section I'm going to put the blame on the critics because we all know the vast majority of critics suck at playing game, Adam pretty much admits this in his video and neither he or other critics have said it's a bad/poorly designed/unfair section, just challenging/frustrating/addicting (must be to keep him trying for 6 hours!).
I'm just curious about what difficulty critics are playing on? Must be normal but why wouldn't Adam Sessler or anyone else having trouble just switch to easy mode especially in Adams case if he was stuck for 6 hours? Is it because the critics are embarrassed to mention they had to play on easy?
Anyway I hope this doesn't have a bad affect on reviews, probably won't because most critics rush through games on easy just to publish their review ASAP after the embargo is up but even the ones having trouble should accept it's their own lack of skill and not the games problem.







